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Pages: 481, Paperback, Independently published
CRC Press
Procedural Generation in Game Design
Independently Published
Procedural Game Worlds: Algorithmic Content Generation with C# & Python
AI PROTOTYPING IN GODOT WITH PYTHON: MASTERING NPCS, PROCEDURAL GENERATION, AND EDITOR TOOLS 4
Metaprogramming for AI: Building Dynamic, Agentic Systems in Python
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