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Pages: 397, Paperback, Independently published
Independently Published
MOBILE GAME PROGRAMMING WITH UNITY and C#: Interactive 2D 3D Experiences
C++ High Efficiency Coding Practices: Optimizing Algorithms for Game Engines and Real Time Systems
Lua Programming Masterclass: Memory-Efficient Gameplay Scripting & Real-Time Performance Optimization in 5.5...
Embedded Robotics Engineering: Microcontrollers, Real-Time Systems, Motor Control, and Hardware Programming
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