ANCIENT WORLD STRATEGY: March with clans to forge allegiances, build wonders and fight battles to earn Spirit before the Final Battle. VARIABLE CLAN COMBINATIONS: Different clan setups change the decisions from game to game and create strong replayability. PRESSURE TOWARD THE FINALE: 3 Passing of Time cards advance time and bring the Final Battle closer, making timing an important decision. RICH COMPONENT SET: Includes a main board, 6 city boards, 120 clan cards, 12 wonder cards, 12 allegiance cards, tokens and medals. SOLO AND GROUP PLAY: For 1-6 players, 40-80 minutes, ages 14+, with a solo die, hourglass and a solo mode designed to feel like a real opponent.
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