THE 1% CHANCE GAME: To win you need to draw 00 with two 10-sided dice. It seems easy… but it only happens 1% of the time STRATEGY, LIGHTING AND DEDUCTION: Make predictions about the clubs in play or throw a CALL if you think someone is exaggerating. Observe, analyze and decide when to take risks FAST AND TENSE GAMES: Only 15 minutes per game. Agile pace, constant decisions and progressive elimination until a single player is left KEY REWARD PHASE: The winner of each round chooses between stealing Reward Cards or throwing the dice to try to win. More Winning Numbers = More Odds RISK MANAGEMENT AND REAL PROBABILITY: With 1 Winning Number you have a 4% chance, with 8 cards, up to 81%. Decide if you gain an advantage or risk everything
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