CARD GAME WHERE ANYTHING CAN FLIP - A card game in which only one card can change the current situation. The principle is based on successive choices and actions that can influence the score and the course of the game. BLUFF MEMORY AND INTUITION: The game promotes bluff, memory and intuition, in line with product positioning, and invites players to make decisions based on available information. INCOMPLETE INFORMATION GAME: In JUKKO, each player knows only part of his cards. This configuration influences decisions made and player interactions throughout the game. TURNS AND SUDDEN END OF PART: Cards allow different actions such as draw, swap, spy or flip cards. When a player announces "JUKKO", the last round is triggered. CARD GAME FOR THE WHOLE FAMILY: Card game intended for family use. Suitable for ages 8 and up, it is played from 2 to 6 players and is suitable for games with family or relatives., Manufacturer: Lansay
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