IELLO Two Rooms and a Boom (Blue)
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€ 19.67 |
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€ 19.67 |
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Description
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2 PIECES, ONE COUNTDOWN… AND ONE BOMB – You are separated into two groups (two "pieces"). The bomb is aimed at the President: if at the end the Bomber is in the same room as him… BOUM. The atmosphere is immediate. ️ NEGOTIATION, BLUFF, MANIPULATION: THE GAME SPEAKS – Here, the heart of the game is the exchange of information: you reveal your color (or your character), you get info in return, you build alliances… then you betray at the right time. ️ SHORTER AND SHORTER DOWN TURNS: RISING VOLTAGE - Each turn reduces discussion time, forcing quick decisions and mistakes. The closer the end, the more you have to choose: convince quickly … or sow doubt. ONE LEADER PER PIECE + HOUSE EXCHANGE - On each round, a leader designates "hostages" that change rooms. This is THE key moment: you want to send the right people to the right place… or trap the other team. 49 CHARACTERS + GREY ROLES: HUGE REPLAYABILITY - Goals can be team (blue/red) or individual (grey/green). The result: each game is different, especially in large numbers, with memorable turns., Manufacturer: IELLO
2 PIECES, ONE COUNTDOWN… AND ONE BOMB – You are separated into two groups (two "pieces"). The bomb is aimed at the President: if at the end the Bomber is in the same room as him… BOUM. The atmosphere is immediate. ️ NEGOTIATION, BLUFF, MANIPULATION: THE GAME SPEAKS – Here, the heart of the game is the exchange of information: you reveal your color (or your character), you get info in return, you build alliances… then you betray at the right time. ️ SHORTER AND SHORTER DOWN TURNS: RISING VOLTAGE - Each turn reduces discussion time, forcing quick decisions and mistakes. The closer the end, the more you have to choose: convince quickly … or sow doubt. ONE LEADER PER PIECE + HOUSE EXCHANGE - On each round, a leader designates "hostages" that change rooms. This is THE key moment: you want to send the right people to the right place… or trap the other team. 49 CHARACTERS + GREY ROLES: HUGE REPLAYABILITY - Goals can be team (blue/red) or individual (grey/green). The result: each game is different, especially in large numbers, with memorable turns., Manufacturer: IELLO