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Pages: 549, Hardcover, Independently published
Independently Published
DirectX 12 and HLSL 6.9: Shader Model 6.9 the Future of GPU...
The Blueprint for Advanced Rendering & Shader Programming: Real Time Ray Tracing,...
Apress
Ray Tracing Gems II: Next Generation Real Time Rendering with DXR, Vulkan, and OptiX
Digital Rendering Engineering: The Physics of Light: Physically Based Rendering, Radiometry, Path...
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