Call of Cthulhu: A Time to Harvest
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Description
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Death and discovery in the hills of Vermont After Miskatonic University's unfortunate research expedition to Vermont in late 1929, when one student died in a climbing accident and two disappeared without a trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth endured. sending another team of Back to Kos. CorncorncornbbbbAnd however, a year later, that's exactly what has been planned. Many questions remain unanswered. What happened a year ago? Where are the lost students? What did geology students find among the distant hills of Vermont? What secrets are buried in the city of Cobb's Corners? Are the legends of monsters in the hills true? Maybe the new expedition can shed light on these questions and dredge some answers? A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the seemingly sleepy and abundant valley surrounding the town of Cobb's Corners, Vermont. Researchers will come face to face with ancient legends, deceived cultists and alien entities beyond their wildest imagination. Suitable for both the classic Call of Cthulhu and Pulp Cthulhu, players assume the roles of Miskatonic University students and academic staff, chosen by professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, to Detroit and beyond, researchers delve into the forgotten tradition, strange science, and the horrors of the cosmos.
Death and discovery in the hills of Vermont After Miskatonic University's unfortunate research expedition to Vermont in late 1929, when one student died in a climbing accident and two disappeared without a trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth endured. sending another team of Back to Kos. CorncorncornbbbbAnd however, a year later, that's exactly what has been planned. Many questions remain unanswered. What happened a year ago? Where are the lost students? What did geology students find among the distant hills of Vermont? What secrets are buried in the city of Cobb's Corners? Are the legends of monsters in the hills true? Maybe the new expedition can shed light on these questions and dredge some answers? A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the seemingly sleepy and abundant valley surrounding the town of Cobb's Corners, Vermont. Researchers will come face to face with ancient legends, deceived cultists and alien entities beyond their wildest imagination. Suitable for both the classic Call of Cthulhu and Pulp Cthulhu, players assume the roles of Miskatonic University students and academic staff, chosen by professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, to Detroit and beyond, researchers delve into the forgotten tradition, strange science, and the horrors of the cosmos.